Tuesday, May 1, 2012

EA’s LGBT Staff Promises “It Gets Better”



Contributing in a big way to the It Gets Better Project, EA released an inspirational video today featuring stories from LGBT staffers about growing up gay. The project was conceived after bullying led two gay teens – Justin Aaberg and Billy Lucas – to commit suicide in unrelated incidences.
The video begins on a slightly somber note, detailing the hardships that spawned the project in the first place. During the lengthy video the tone changes to a more positive one, however, as the EA staffers discuss their accomplishments and shed light on what the future can hold for struggling youth.
Kudos to EA.

Video game sex that's sexy, not sophomoric

Image: Mass Effect 2
BioWare With "Mass Effect 2," video game developer BioWare proves it knows a thing or two about what makes sex sexy. And it's probably not what you think.

By Citizen Gamer
msnbc.com
 
I was having a hard time deciding who I wanted to jump into the sack with more — the green-skinned lizard-man assassin with the sexy voice or the battle-scarred space warrior with a face like a steel-plated grasshopper.
Both of my potential bedmates were just so … attractive. No, perhaps not attractive on the outside and perhaps not attractive by the usual human standards — but attractive, you know, on the inside. After all, they had both traveled the galaxy. They had both led daring lives. And they had both come to my aid in the toughest of times.
But a decision had to be made. I’m no space ho, after all. So I decided to put the moves on Thane, the reptilian killer who’d left a trail of dead bodies strewn across the galaxy and yet seemed to have a genuinely sensitive side. (I’m a sucker for the strong, troubled types.)
After spending some 40 hours playing BioWare’s latest role-playing game, I can tell you that there are a lot of things that make “Mass Effect 2” one of the greatest games ever — the engrossing story, the stellar shooting, the outstanding voice-acting, the sublime score. But I’m not afraid to admit that my top favorite thing about this game is the digital sex.
When the first “Mass Effect” game launched in 2008, some conservative and mainstream media outlets (*ahem* Fox News) stirred up a moral panic over the game’s sex scenes. They suggested that “Mass Effect” — which allowed players not only to save the galaxy but to bed humans and aliens alike along the way — was corrupting our youth, objectifying women and destroying the very fabric of civilization itself.
Image: Mass Effect 2
BioWare/Youtube
 
Sure, Thane Krios — the lizard assassin from "Mass Effect 2" — may have left a trail of dead bodies strewn across the galaxy, but his sensetive side won my heart.
The sequel to that game, “Mass Effect 2,” launched last month and contains even more possible romantic liaisons for players to pursue (when they’re not busy saving the galaxy yet again). Meanwhile, BioWare also recently launched “Dragon Age: Origins” — a game that allows players to explore a variety of sexual relationships — relationships with humans, relationships with elves and relationships with homosexual humans and elves (gasp!)
Right on cue, the conservative commentators have freaked. But having played both of these games, I say “bravo, BioWare, bravo!” No matter what the critics say, this development company has integrated romantic and sexual relationships into its two latest games in a manner that is deft, daring and adult … and gaming is far better for it.

That lovin’ feelin’ If you haven’t had a chance to lose days of your life to these games, allow me to explain. “Mass Effect 2” is an epic space opera of a role-playing game — one that puts players into the boots of the super heroic Commander Shepard  as he or she (you decide the gender) sets out to stop some super nasty space beings who are up to some serious no good. “Dragon Age: Origins” is a “Lord of the Rings”-style RPG that lets players fight some medieval-style evil as a human, an elf or a dwarf (again, the gender of the hero you play is your choice).

For the record, both “Mass Effect 2” and “Dragon Age” are Mature-rated games meant for players who are 17 and older. Also, for the record, no player is forced or even remotely required to get it on with a green, blue or rainbow-hued alien in “Mass Effect 2” or with, say, a bisexual elf in “Dragon Age: Origins.” In fact, no digital coitus is required to enjoy or to complete these games.
And one final bit of record keeping: The sex scenes are, like, totally tame.
Whether you go for a private romp with Leliana the lovely lesbian bard from “Dragon Age: Origins” or you fall into bed with Jacob, the super-fit interplanetary super soldier from “ME 2,” the scenes that eventually unfold before you will involve some warm embraces, a bit of kissing and perhaps the removal of  some articles of clothing. But nobody ever gets totally nekked. Meanwhile, just when things start to get hot and heavy … the music swells and the picture discreetly fades to black.
Image: Dragon Age: Origins
BioWare/Youtube
 
Video game developer BioWare deserves kudos for creating games with thoughtfully-crafted adult romances. In their role-playing game "Dragon Age: Origins," players can partake in heterosexual or homosexual relationships — or skip the romancing all together.
Yep, you’re guaranteed to see more skin at a Florida beach … or on prime-time TV. In fact, some players have complained that the sex scenes in “ME 2” and “Dragon Age” are too tame. They suggest that BioWare dialed down the steamy stuff because of all the hysterics over the first “Mass Effect.” Of course, BioWare insists it didn’t dial anything down for anyone.
Too much sex. Too little sex. Not the right kind of sex with the right kind of ... er ... people. Rubbish, I say. BioWare is spot on with its depictions of sex and romance in its latest two games.
Video gaming is a young medium, one that’s still in its adolescence. And so sexuality in games has historically existed for two purposes: To offer eye candy for randy teenagers or to provide juvenile comic relief (bouncing bosoms of “Ninja Gaiden Sigma 2,” I’m looking at you). I’ve often wondered when the medium would finally grow up enough to present genuine adult sexual relationships. Looks like that day has finally arrived.
Knockin’ digital boots Here’s the deal — the reason I think the sex in “Mass Effect 2” is so, like, wow is because by the time I got around to knocking boots with Thane the Galactic Lizard Assassin, I actually cared about him.
The thing is, the developers have gone to extraordinary lengths to populate their games with memorable and believable characters that are fully fleshed-out in terms of their personalities and their back stories …. rather than just fully fleshed-out in terms of their bra and bicep sizes. And that makes all the difference in the world — especially when it comes to trying to portray authentic and compelling sexual experiences in a game.
Whether it’s Zevran the randy bisexual elf in “Dragon Age: Origins” or Subject Zero the violent woman warrior from “ME 2,” players are treated to unique characters, each with their own take on life and love and sex. And players are strongly encouraged to take the time to dig beneath the surface of each to find out who these characters really are.
For example, throughout “ME 2,” I had Thane accompany me on numerous life-threatening missions and spent no small bit of time hanging out with him in his quarters, simply talking to him about his past. Little by little, I learned about his strange childhood, his murdered wife and the estranged son he longed to reconnect with.

So by the time we got around to doing the deed, the whole thing played out not like the freaky-deaky space porn one might expect to find in a game but more like the ultimate moment of character revelation. Before he took me in his scaly embrace, the stone-cold killer with the heart of gold confessed his fear of the epic battle that loomed before us — confessed that he feared his own mortality just like the rest of us.
Yeah, you know what's sexy? Getting to know someone.

Image: Mass Effect 2
BioWare
 
You know what's hot? Character development — that's what. "Mass Effect 2" lights that loving feeling by giving players characters amply endowed with … meaningful personalities and back stories. In other words, they give us characters we can actually care about.
“The reason that we put such a focus on characters is because they add an emotional and a human aspect to why you do things in a game,” says Casey Hudson, project director for “Mass Effect 2.” “When I play a game, I always I find it odd when I’m just running around shooting things and beating things up without understanding why I care. I need a personal reason to care. That’s something that the characters offer.” And that’s just the thing … I was surprised just how much I cared. When it was time to head into the last battle of “Mass Effect 2” with my new paramour at my side, I was seriously worried that Thane would die.  What if my shooting wasn’t up to snuff and he took the hit for it? What if I accidentally put him in harm’s way and he was struck down by the enemy? I was invested in this character in the most intimate way and that intimacy made the game all the more gripping.
When Thane did survive, it was a huge relief … and a huge triumph.
In the end, although critics and haters will argue that sex in video games desensitizes players, I’d argue that the thoughtfully portrayed intimacy in BioWare’s video games does exactly the opposite — it makes players care more.
Winda Benedetti isn't afraid to admit she's got that luvin' feeling righthere on Twitter.

EA is The Target of an Anti-Gay Letter Writing Campaign



A bizarre mashup from the Florida Family Association's Call to Action
Opponents of the ending to Mass Effect 3 aren’t the only ones petitioning EA these days. The games publisher has been flooded with thousands of letters protesting the inclusion of homosexual relationships in Star Wars: The Old Republic, according to a report by Games Industry International.
Considering all the uproar surrounding day-one DLC and the ending to Mass Effect 3, it’s easy to forget that the first controversy surrounding EA and Bioware’s troublesome child concerned something most Mass Effect fans could readily support EA for. EA called the campaign “political harassment.”
The letters appear to be originating out of Florida, based on this call to action against Star Wars: The Old Republic by the Florida Family Association. They’re directed to top EA executives, and they insinuate that EA has been pressured by LGBT groups to include homosexuality in the game. They also threaten boycotts, which would mean that EA might lose out on the valuable Florida fundamentalist Star Wars fan demographic.
The Family Research Council, led by the man who said “In a new Star Wars game, the biggest threat to the empire may be homosexual activists!” is also involved.
It’s the same old story we’ve seen before, says Matt Kane, director of Entertainment and Media at GLAAD. And it’s getting old.
“Anti-LGBT campaigns are falling into a pretty consistent pattern these days, in which messages of hate directed at our allies are met with an overwhelming outpouring of support for our allies in response,” Kane told Games Industry International. “Following Starbucks‘ announcing public support for marriage equality, 25,000 people signed a “Dump Starbucks” campaign, which in turn inspired more than 600,000 people to sign on to a “Thank Starbucks” campaign.”
“Trying to rally Americans around messages rooted in hate is a losing proposition.”
The timing of the report does seem a little felicitous. It looks a bit like EA reminding people of their positive stance on homosexuality in videogames as a way of shoring up their abysmal reputation that culminated in being voted the worst company in America on Consumerist yesterday.
What do you think? Does EA deserve consumer support in this flap or can they just deal with the bigots on their own??

EA supports gay youth, haters pile on hate

null 
 
EA employees talk about what it was like growing up gay, lesbian and bisexual for the It Gets Better Project.
Electronic Arts, one of the biggest video game companies in the world, has joined a campaign to end bullying and harassment of gay, lesbian, bisexual and transgendered teens and to offer these kids support and hope.
EA is the first gaming company to join the It Gets Better Project, which was started by columnist Dan Savage in September after several young gay people committed suicide after being bullied.
Nine out of 10 gay teenagers experience bullying and harassment, Savage pointed out in his Sept. 21 podcast. And gay teenagers are four times more likely to commit suicide. The It Gets Better Project strives to let gay kids know that, despite the difficult times they might experience, life does get better and is worth living.
Since its launch, the It Gets Better project has received hundreds of videos from both gay and straight people – celebrities like Ellen DeGeneres, President Barack Obama as well as companies like Pixar.
But EA – the development and publishing company that brought us game franchises like "The Sims," "Medal of Honor" and "Dead Space" – appears to be the first video game company to join the project. The company's video features a variety of their employees – from artists to database programmers – talking about their experiences growing up.
"At one time, a bully actually physically threatened me and put a knife to my neck," one employee recalls.
"Not really having anybody to talk to about it, that was probably the hardest part," explains another.
It's not easy being gay no matter what your walk of life or favorite pastime, but as any gamer can tell you, gaming communities can be especially intolerant places. Play a game online and you're sure to run into conversations laced with homophobic slurs and insults. Meanwhile, the number of games that feature gay or lesbian characters and relationships are very few indeed.
For a glimpse into the hatred that runs rampant in gaming (and admittedly, in lots of other places too) take a look at of the comments posted on YouTube after EA made their video public.
"This video is disgusting, I'm never buying another EA product ever again, [deleted] homosexual agenda. I urge all parents to keep any EA games from their children to prevent them to be AIDS-spreading, Satan-loving scum," wrote one viewer.
"Homos ruined GAMING," wrote another.
"Ever bought an EA game? Then you're a [deleted] FAGGOT," writes yet another.
And that's just the beginning.
While gaming websites and blogs like Kotaku, Game Informer and GamePro have posted supportive articles about the EA video, many of their readers were less than enthusiastic (surprise, surprise).
"If you want equality don't call attention to yourselves, believe it or not you don't deserve special treatment," wrote one Kotaku commenter.
"Thats disgusting – Time to boycott EA," wrote one GamePro commenter.
Haters and homophobes aside, many gamers have been supportive of the EA video. At Kotaku.com, players chimed in with their own stories of growing up gay, feeling confused and dealing with harassment.
"As a transsexual myself, I can say:  It gets *somewhat* better," wrote one Kotaku commenter.
Meanwhile, one Game Informer reader said, "It's good to see stuff like this. As a soldier it hurts me to see such bigotry in the country I'm fighting for. We've got enough people outside the country who hate us, why hate each other? Rock on, EA."
Indeed, kudos to EA for sharing their employees' stories of harassment and of hope. These are the people who've helped make and publish some of our favorite games. Their experiences need to be heard.
As one EA employee says, "Keep in mind it absolutely gets better and the things that you love and the things about you that you think are weird might actually turn out to be the best traits you have."
Meanwhile, you can visit the It Gets Better Project here.
And check out The Escapist's excellent video discussion about the importance of sexual diversity in gaming.

Need support for a finished film

Need support for a finished film to pay my cast & crew whom I'm yet to pay for their services, clear bills & to take it to festivals around the world.

 An Appeal from Arvind Kamath an independent filmmaker from Bangalore.

What We Need & What You Get

The total funding I am looking at is 20,000 USD and the Breakdown is as follows
10000 USD (approx 5,00,000 indian rupees) to pay the cast & crew of 35 members for their services
6000 USD (approx 3,00,000 indian rupees) to clear the studio & vendor bills
4000 USD (approx 2,00,000 indian rupees) to send the film to festivals where festival entry fees vary from $35 to $150, shipment charges $50 per shipment average, 2K digital conversion and in hardrive format $50 per copy
What I have to offer?
  • Contribution $99 and below will be credited as a sponsor
  • Contribution $100 to $200 will be credited as an Associate producer
  • Contribution above and beyond $200  will be credited a Co-producer
And in case the film wins any festival competition money, 40% of the gross amount will be divided among the contributors here at indiegogo which will again be shared based on their contributions to the total percentage.

Other Ways You Can Help

Other ways you can help is by sharing this campaign along with the trailer that's available here http://www.youtube.com/watch?v=5olr5sQtOaM&feature=youtu.be, share the IMDB page http://www.imdb.com/title/tt2292743/ and please make an appeal to friends in your circle to help us. Please help in creating visibility for the project so that it help us in reaching the festivals. Also if people are not able to contribute directly any help with getting into international festivals would be appreciated.


Please Help Them.